Friday, October 7, 2011

Driver SF and DMR

     I've been noticing a lot recently that game review sites have been bashing the latest game in the Driver series, Driver San Francisco. When DriverSF was first announced I was exited, I have been playing games from the Driver franchise since I was little. However, I was worried about Ubisoft putting too much DMR on this new Driver game. As it appears, I jinxed myself. Ubisoft made it so (On the PC version) you must have a constant internet connection, stating that their "always on" DMR is a success. People seem to think, and I agree, that putting more DMR on a game will not reduce piracy, but in many cases increase it. However, being a loyal Driver fan, I bought the game. I bought many of my friends the game. On September 27, I played the game for the first time. You know what? I wasn't thinking constantly about the "always on" DMR, I was thinking about the story, the gameplay, how I was going to apprehend the next suspect. This made me think about how I have treated games with strict DMR in the past. I wouldn't buy them. I wouldn't pirate them either, as I am not a pirate. Just the DMR set my decision in place NOT to buy the game. After playing DriverSF I have realized that the developers don't always have a choice to stop the DMR from being in the game. DriverSF was made by a company called Reflections Interactive, or now, Ubisoft Reflections. They were bought by Ubisoft, so Ubisoft forces their DMR. They just want to make sure their game isn't stolen, And I don't blame them. What Ubisoft is doing is not bad, its just somewhat rarely (In my case) annoying.

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