As you can see I've added some baddies. In addition to that, they are completely written in what I call DC, as in DungeonC. DC is fully implemented now for mod support. But that screenshot is more of the same.
That's a screenshot of the "Egypt" theme as it's known as in the code. The wall textures of the room look like they're right out of Serious Sam Advance. That's because I was going to make a remake/PC version of Serious Sam Advance but gave up on it for various reasons and the texture was meant for it. But it's not from it; it's completely my own texture.
Things that aren't clearly visible from those screenshots are things such as head bobbing and the weapons now are affected by the lighting.
I've added water. I failed to make a good animation for it but I wasn't really trying as I mostly wanted to get the code in for it to work. Twasn't difficult.
There are numerous changes underneath the screenshots in the engine that aren't visible. I've done a lot to lay down the foundations for future content.




