Wednesday, September 4, 2019

Dungeon Chapters Dev 2

Work on The Dungeon Chapters has been... slow. I went several months without working on it. This seems to be a pattern with this project. But here's an update on what has been done. I just picked up working on it- again.
As you can see I've added some baddies. In addition to that, they are completely written in what I call DC, as in DungeonC. DC is fully implemented now for mod support. But that screenshot is more of the same.
That's a screenshot of the "Egypt" theme as it's known as in the code. The wall textures of the room look like they're right out of Serious Sam Advance. That's because I was going to make a remake/PC version of Serious Sam Advance but gave up on it for various reasons and the texture was meant for it. But it's not from it; it's completely my own texture.

Things that aren't clearly visible from those screenshots are things such as head bobbing and the weapons now are affected by the lighting.

I've added water. I failed to make a good animation for it but I wasn't really trying as I mostly wanted to get the code in for it to work. Twasn't difficult.

There's an isometric view left in from one of my previous projects. This screenshot also shows the cave theme. The player model used is from Quake II.

There are numerous changes underneath the screenshots in the engine that aren't visible. I've done a lot to lay down the foundations for future content.


Wednesday, January 2, 2019

The Dungeon Chapters

For a very long time (read since at least 2012) I've been working on a game that I've dubbed The Dungeon Chapters. I've gone long periods of not working on it and then scrapping the old code and I'm now around my 6th rewrite but I sortof consider it my 4th as the first two versions never got into a very game-like state. It started as Crawler Game.

Its goal is to be a procedurally generated 90s esque dungeon crawler. Though at the beginning I planned on having pre-made levels and a story without any randomization. Now the plan is to have everything be generated, including the stories and quests.

That is a screenie of a build from today. The in-dev version 0.0.41

There's not a whole lot more to say. I'm making slow but steady progress on it. I might even have a alpha release for people to play with in the coming months. But for now you'll just have to deal with pictures from its history that I put on it's page. You can see that here.